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Medium Fey, Chaotic Good
Armor Class 14
Hit Points 38 (7d8 + 7) 
Speed 30 ft., swim 30 ft.
Roll Initiative! +4
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Medicine +4Nature +3Stealth +6Survival +4 
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 3 (700 XP)
Proficiency Bonus +2
AMPHIBIOUS

Amphibious. Siren can breathe air and water.

INNATE SPELLCASTING

Innate Spellcasting. Siren’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

1/day each: charm personfog cloudgreater invisibilitypolymorph (self only)

MAGIC RESISTANCE

Magic Resistance. Siren has advantage on saving throws against spells and other magical effects.

Actions
SHORTSWORD

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

STUPEFYING TOUCH

Stupefying Touch. Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren’s next turn.