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As an Astral Cleric your god grants you similar power over space to their own. Open portals, teleport, call upon the celestial bodies that aren't angelic/godly in nature.

Astral Domain Spells

Cleric LevelSpells
1stmagnify gravity, jump
3rdimmovable object, silence
5thblink, melf's minute meteors
7thdimension door, gravity sinkhole
9thbanishing smite, contact other plane

Knowledge of Beyond

When you choose this domain at 1st level, you gain the Dancing Lights cantrip, you become proficient in Intelligence(Arcana) and at 5th level your Channel Divinity: Turn/Destroy Undead feature also effects Aberrations.

Channel Divinity: Spacial Shift

At 2nd level, you brandish your holy symbol for one minute and concentrate on your god's power over space. You will yourself and up to 10 other creatures within 10 feet of you to teleport to any location you have visited in the last month.

At 13th level, you can use this Channel Divinity in the same manner as a Plane Shift spell without need of the tuning fork material component. You can only use Channel Divinity: Plane Shift once per long rest.

Spatial Flux

At 6th level whenever you cast a spell on yourself or an ally, those who received the spell effect may teleport up to 60 feet as a bonus action so long as that spell remains active on them. If you heal someone they may use this teleportation effect as their Reaction.

Potent Spellcasting

At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Bishop of the Void

At 17th level, you gain more spells that count as Domain Spells. Like your other domain spells, they are always prepared and count as cleric spells for you.

Astral Domain Spells

SPELL LEVELSPELLS
6tharcane gate, gravity fissure
7threverse gravity, crown of stars
8thmaze, dark star
9thmeteor swarm, gate