As an Astral Cleric your god grants you similar power over space to their own. Open portals, teleport, call upon the celestial bodies that aren't angelic/godly in nature.
Astral Domain Spells
Cleric Level | Spells |
---|---|
1st | magnify gravity, jump |
3rd | immovable object, silence |
5th | blink, melf's minute meteors |
7th | dimension door, gravity sinkhole |
9th | banishing smite, contact other plane |
Knowledge of Beyond
When you choose this domain at 1st level, you gain the Dancing Lights cantrip, you become proficient in Intelligence(Arcana) and at 5th level your Channel Divinity: Turn/Destroy Undead feature also effects Aberrations.
Channel Divinity: Spacial Shift
At 2nd level, you brandish your holy symbol for one minute and concentrate on your god's power over space. You will yourself and up to 10 other creatures within 10 feet of you to teleport to any location you have visited in the last month.
At 13th level, you can use this Channel Divinity in the same manner as a Plane Shift spell without need of the tuning fork material component. You can only use Channel Divinity: Plane Shift once per long rest.
Spatial Flux
At 6th level whenever you cast a spell on yourself or an ally, those who received the spell effect may teleport up to 60 feet as a bonus action so long as that spell remains active on them. If you heal someone they may use this teleportation effect as their Reaction.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Bishop of the Void
At 17th level, you gain more spells that count as Domain Spells. Like your other domain spells, they are always prepared and count as cleric spells for you.
Astral Domain Spells
SPELL LEVEL | SPELLS |
---|---|
6th | arcane gate, gravity fissure |
7th | reverse gravity, crown of stars |
8th | maze, dark star |
9th | meteor swarm, gate |