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Medium Humanoid (Wizard), Lawful Evil
Armor Class 14 (magic robe; 17 with mage armor)
Hit Points 161 (19d8 + 76) 
Speed 30 ft., fly 30 ft. She isn't actually flying only using trip wire.
Roll Initiative! +2
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
20 (+5)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws INT +10, WIS +7, CHA +9
Skills Arcana +10History +10Insight +7Performance +9 
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Passive Perception 12
Languages Abyssal, Celestial, Common, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
SPECIAL EQUIPMENT

Special Equipment. Sasha wears a magic gown that grants her a +2 bonus to AC and a +1 bonus to saving throws (included above).

 

SPELLCASTING

Spellcasting. Sasha casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

Cantrips (at will): mage handtoll the dead, [spell]chill touch/spell]

1st level (4 slots): cure woundscause fearshieldsilent image

2nd level (3 slots): phantasmal forceray of enfeeblementinvisibilitymirror image

3rd level (3 slots): fearcounterspellmajor imagesummon shadowspawn

4th level (3 slots): summon aberrationphantasmal killer

5th level (2 slots): cloudkillscrying

Actions
MULTIATTACK

Multiattack. Sasha makes three Necrotic Strike attacks or two claw attacks

NECROTIC STRIKE

Necrotic Strike. Melee or Ranged Spell Attack: +10 to hit, reach 5 ft. or range 120 ft., one target. Hit: 32 (5d10 + 5) necrotic damage.

CLAW

Claw Melee Weapon Attack: +1 to hit, reach 5ft, one target, Hit (2d6 + 4) slashing damage.

SING (5/DAY)

Sing (5/day) Sasha releases a debilitating beautiful song. All who can hear it within 120ft must succeed a constitution saving throw of DC20 or be charmed. At the end of each of its turn, the target can make another con save. On a Success, the condition ends and they become immune to the her song for the next 24 hours.

As a bonus action the siren can move the charmed targets 10ft closer to them. 

 

Legendary Actions

 

HORRIFYING VISAGE

Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.

WAIL

Wail. Sasha releases a mournful wail. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 18 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage