Seafolk have the upper torsos of well-built and attractive humans and lower halves consisting of the tail and fins of a great fish (at least, those around Europa and Aryavarta). Their hair and scales span a wide range of hues, with seafolk in a given region closely resembling each other. Seafolk can breathe air freely but move on dry land only with difficulty, and rarely spend long periods out of water. As a race, seafolk are insular and distrustful of strangers, but individuals, especially adventuring seafolk, break the mold and can be quite garrulous. Seafolk concern themselves more with nature and the arts than with morality and ethical debates.
Mermaid Traits
Ability Score Increase
Your Constitution score increases by 2, and your Wisdom increase by 1.
Languages
You can speak, read, and write Common and Aquan. Aquan is a flowing, musical language that carries well underwater. When it has a written form, the Elvish script is usually used.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Deep sea Endurance
Merfolk have a natural resistance against Cold damage.
Healing Voice
Mermaids have the ability to soothe the fallen and injured. You can only do this once and need a long rest to reset it.