1. Organizations

The Dominion

Government Organization

The Dominion is a government organization created during a time when rifts began to open. These rifts, connected to a planar dimension of eldritch horrors, allowed creatures to walk through and terrorize the citizens. Secret agents were trained to tackle the eldritch creatures. Eventually some of those agents were infected with the eldritch powers but were able to harness the energies. Other eldritch beings, showed higher levels of intelligence and were brought in as order agents.

Sisters

Sisters are specially trained individuals who follow the voices of various gods who grant them power. These powers range anywhere from healing and defense to attack and support. Most Sisters are bunkered within a home base, but there are a select handful of individuals who are out in the field with agents. Those who are capable of fighting and aiding the agents out in the field are deemed as Arch Sisters.


Sisters go through rigorous solitude training to attune themselves to the nature of patrons. Some sisters hear and listen to the voices of one god, while others are capable of harnessing the powers and will of multiple. One of these individuals include Annabelle Theresea Alamante 

Classification System

The Dominion created a classification system to help agents identify eldritch creatures while out in the field.

Class A

Class A eldritch creatures aren’t usually a major threat. If anything, they are considered to be more of a pest. Class A creatures are also potentially tamable with recent development of Tamer classes being introduced to the field. There are very few tamers within the order that are active, most are within the research team still under tests

Class B

Class B creatures are creatures that have shown to have history of incidents with normal society. These are beings that have attacked when felt like threatened. Sharing similarities to that of normal animals. Some can take on more humanoid appearances, but not often. These creatures are also potentially able to be tamed, but there is only one on record as a success.

Class C

Class who are physically stronger or have stronger magical capabilities. These are beings that start to take on more humanoid like appearances. Class C are a higher threat to society and are to be taken out immediately when signs of aggression are present. Class C's mixed with mortals are deemed as "Were" creatures. Werewolves, werecats, etc. Depending on the state of the being, Were beings can be reclassified and re-identified through a series of tests. Were beings have been known to show Class C and higher traits.

Class D

Class D eldritch creatures are ones who are more recognized as humanoid like creatures. They take on more human-like qualities and are capable of speech. Due to their nature, most are taken out at first sight. There are small cases of Class D creatures who have a sense of humanity and morality. These cases are often influenced by the Dominion and placed under their Custody. Some may be closer to Class S due to their deeper magical connections to the rifts.

Class S

Class S is one of the most dangerous out of all of the other creature levels and therefore rare. These are creatures with higher levels of intelligence than previous levels. Class S are stronger, faster, and more skilled. They are also ones with deeper connections to the rifts granting them extraordinary forms of magic. Class S are also capable of communicating and learning on a fast scale. When a Class S eldritch creature is identified the creature must be taken out immediately unless directed otherwise by the Higher Command of the Dominion. 

Class Z

Class Z has only been documented a handful of times. Creatures of legends can be considered Class Z such as Dragons and Arch Demons. However, the legends aren’t proven true and therefore unreliable. Z Class eldritch creatures are creatures with city destroying abilities. They are a threat to humanity and can spark an end to all.

Agents

Agents are under different ranks based on their skills and training. All agents have forms of basic training and basic first aid. 


Alpha

Alpha agents are grunt work agents. They are identified as clean up crews, laborers, assistants, transporters and some guards.

Beta

Beta agents are basic lab techs and medical staff. They are also security guards and maintenance crew. Some more skilled Beta agents can be sent out into the field for basic eldritch control.

Gamma

Gamma agents are responsible for field operatives and research. They are on basic crews for low leveled eldritch beings and damage control. They maintain the general safety of the public and conduct patrols of sectors. Gamma agents are also in labs and medical facilities alongside maintenance crews. Gammas are also vassals of home bases and safe houses when necessary.

Delta

Delta agents are field agents. They are the ones who see action the most of Class C and lower eldritch. They are the ones conducting most the research and investigations out in the field. These agents are also identified as lab researchers, medical examiners, and trainers for other agents. Delta agents can be influenced via eldritch rifts and gain a variety of abilities. 

Omega

Omega agents are agents who are skilled enough to work alone. These are individuals who have a unique ability or talent that enables them a higher survival rate. Omega agents are also rare and will have their identity hidden from the rest of the order to allow them to work under cover without issues and influences of others.

HQ

Members of the Dominion who run the show. They are the ones who make the decisions and call the orders when required. There identities are anonymous and are only voices.