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  1. Creatures

Woe Strider

This creature is dead.
Abberation
Large Aberration, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 110 (13d10 + 39) 
Speed 40 ft., climb 40 ft.
Roll Initiative! +2
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
14 (+2)
Skills Intimidation +5Perception +5 
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 15
Languages Telepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits
Antimagic Cone

Antimagic Cone. The woe strider’s open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.

Actions
Multiattack

Multiattack. The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).

Claw

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.

Bite

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappledincapacitated, or restrainedHit: 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn’t an artifact has its magical properties suppressed for 1 minute.