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Source: solutions support fictional concepts
Birthright, Truth, Emblems, Scholarship, Granted, Reservoir
Cost: Memory, Vitality, Ritual, Mortality, Sacrifice
Potency: Age, Will, Birthright, Knowledge, Secrecy
Commonality/Accessibility:
Folk belief or superstition related to this magic
Profession/institution depends on magic
How society developed differently because of magic
Offer world that others can’t
What might someone learn from this magic
When would someone seek a practitioner
Mastery:
Is mastery found in developing new ideas/mastering lost ones
Are there limits to what a person can learn?
Do masters tend to keep company with one another? With students? With the world?
What skills pave the path to mastery? What lesson makes most pract falter?
What roles do masters of arcane magic play in the world