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  1. Abilities

Channel Divinity: Oath of Vengeance

Class

When you take this oath at 3rd level, you gain the following two Channel Divinity options.


Abjure Enemy. As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.


On a failed save, the creature is frightened for 1 minute or until it takes any damage. While frightened, the creature’s speed is 0, and it can’t benefit from any bonus to its speed.


On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.


Vow of Enmity. As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.


Channel Divinity: Abjure Enemy: 1 Action

Channel Divinity: Vow of Enmity: 1 Bonus Action