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Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Street Smarts Saving Throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature’s saving throw is successful, the creature is immune to the pit fiend’s Fear Aura for the next 24 hours.