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  1. Journals

3. Hear No Evil, See No Evil

The Synergy Group tracked down the second of the Mind - The Ring Master. They traced her to a circus in Neverwinter. After some shit goes down and Bazsell is captured, you run behind only to be caught in a sensory maze which leads out into the Faewilds. You meet an Eladrin elf named Ellery who knows a portal back to the prime material plane but needs assistance in dealing with a shambling mound nearby.

After going through the portal back to the prime material plane, you end up at a pirate stronghold off the coast - the captain being an eccentric poser pirate Iakomos the Odd. After securing passage back to the mainland, a mutiny happens overnight and you fight off the pirates and a giant squid. Leaving the pirate behind, you find the circus setting up outside Waterdeep. Confronting the Ring Master, she gives a little more information about the Synergy Group and how she sees things - basically that they are dodgy AF. She agrees to return to the Synergy Group to fuck things up if you find somewhere safe for her urchins to go. You doubled back on your steps and gave the kids to the pirate. This is a surprisingly good option.

You head back to the Synergy Group and The Ring Master lets things loose but is captured and sedated by Viktor. The Red Wand (one of the Seven Sisters) is retrieved from the Ring Master and handed to Sybill.