Familiars in the Nexus are humanoid versions of the companions in the real world.
Create the Familiar Race in the Nexus.
1. Pick a Creature Origin
Select your creature origin from the list below from before you became awakened.
- Amphibiformes: Amphibians
- Aveformes: Birds
- Caniformes : Canines
- Cephalaformes: Cephapods
- Crustaformes: Crabs
- Feliformes: Cats
- Icthyformes: Fishes
- Insectumformes:: Insects and Bugs
- Musteliformes: Small furry carnivores
- Planteformes: Plants
- Rodentaformes: Rodents
- Scimiaformes: Monkeys
- Squamataformes: Reptiles
- Ungulaformes: Hooved animals
- Ursaformes: Bears
Your choice will affect your starting Ability Score Increase, your speed, and other related traits. These are covered in the next section.
See the Create Origin Section for details.
2. Add in the Pseudo racial Ability Scores
All familiars add 1 to their intelligence score
In addition, instead of having a sub-race ability score increase, pick one of the traits below that best exemplifies your familiar.
- Strong: +2 Strength, and proficiency in Strength saves
- Fast: +2 Dexterity, and proficiency in Dexterity saves
- Tough: +2 Constitution, and proficiency in Constitution saves
- Smart: +2 Intelligence, and proficiency in Intelligence saves
- Wise: +2 Wisdom, and proficiency in Wisdom saves
- Influential: +2 Charisma, and proficiency in Charisma saves
3. Determine Ability Scores with Point Buy System
The method described here allows you to build a character with a set of ability scores you choose individually. You have 20 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs 7 points. Using this method, 16 is the highest ability score you can end up with, before racial increases. You can’t have a score lower than 3. I left 18 on the table just to show the cost of it.
Score | Cost | Score | Cost |
7 | -1 | 13 | 5 |
8 | 0 | 14 | 7 |
9 | 1 | 15 | 9 |
10 | 2 | 16 | 12 |
11 | 3 | 17 | 15 |
12 | 4 | 18 | 19 |
4. Size
Familiars are small or tiny in the case of Insectumformes. Look at the Effects of Size section for the effects for the familiar.
5. Languages
Familiars can speak the same language as their master.
6. Diverse Features
At 1st level you begin with two features from the Recommended Diverse Features list. In addition, you get to pick a single Diverse Feature at both 5th and 10th level if they every achieve those levels. Most will max out at 4th level. You can also choose a Diverse Feature instead of a feat.
7. Select a Backgrounds
Familiars can fill many roles for their owners/masters. In the Nexus they can use standard backgrounds or there might be special ones specifically for those Familiars in the Nexus
List of Special backgrounds