Watcher
Wizards are powerful people, and powerful people have the habit of accumulating enemies. Since it is always best to know what your adversaries are planning, a wizard may employ their familiar as a spy. As the saying goes, keep your friends close and keep your enemies under surveillance.
For your master, you have infiltrated enemy strongholds. By playing the part of an ordinary animal, you have spied on meetings about strategy and listened in on conspiracies. The information you have gathered has led to victories for your wizard and her powerful allies.
- Skill Proficiencies: Deception, Insight
- Languages: Two of your choice
- Equipment: A backpack or traveler’s bag with loops to hang tiny things from. Fine clothing and accessories that clearly distinguish you from ordinary animals of your kind. 30 gold pieces. note: All equipment you possess has been sized and customized for your form. While doing surveillance, you acquired an important item tied to a secret organization. Roll or choose from the list below.
d6 Special item
- A key made of mithril
- A monocle with a colored tint
- A note written in code
- A ring with a cryptic symbol on it
- A tiny pipe that plays an odd pitch note
- A piece from a jigsaw puzzle
Feature: (Eyes for Secrets)You have seen many secret doors and hidden compartments in your life, and recognise their telltale signs. You have advantage on Intelligence (Investigation) checks to detect secret or hidden doors and compartments. Your Passive Intelligence modifier to spot those types of secrets, and only those types of secrets, is increased by 5.