Airguns
If you want to model the swashbuckling style of The Three Musketeers and similar tales, you can introduce gunpowder weapons to your campaign that are associated with the Renaissance. The Firearms table provides examples of firearms.
Proficiency It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Weapon | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Air Pistol | 1d10 piercing | 3 lbs. | Ammunition, (range 30/90), misfire(2), reload(6) | |
Air Musket | 1d12 piercing | 10 lbs. | Ammunition, (range 30/150), misfire(1), reload(6), two-handed | |
Ammunition | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Bullets (24) | 2 lbs. | |||