Metal Based Magical System Notes for the Future
This is a set of Notes that could be used to create a Metal based magical system similar to the Mistborn series of books. There are Three Types of Magic in this system, Allomancy, Feruchemy, and Hemalurgy. The first two seem like they could be good for Player Characters but not Hemalurgy. I think it seem like with the rarity of mistborn and feruchemists that can use all the metals, they are not good for players either. So I think there are three types of player classes to pursue. Mistings, Furuchemists, and Twinborn.
1. Allomancy (Mistings)
Unlike a Mistborn a Misting only has access to one of the metals to burn. Below is a table of the possible metals and their abilities. The way this ability works is the user needs to swallow the metal that they burn to power their ability. Most carry some metal beads in some liquid, like oil or alcohol.
Metal (Name) - Pull/Push | Effect |
---|---|
Steel (Coinshot) - Push | Pushes on Nearby Metals. This includes a vision that shows a blue line to all metals in the area. |
Iron (Lurcher) - Pull | Pulls on Nearby Metals. This includes a vision that shows a blue line to all metals in the area. |
Zinc (Rioter) - Pull | Inflames Emotions |
Brass (Soother) - Push | Dampens Emotions |
Pewter (Thug or Pewterarm) - Push | Increases Physical Abilities |
Tin (Tineye) - Pull | Increases Physical Senses |
Copper (Smoker) - Pull | Hides Allomantic Pulses |
Bronze (Seeker) - Push | Detects Allomantic Pulses |
Duralumin (Duralumin Gnat) - Push | Enhances Current Metal Burned |
Aluminium (Aluminium Gnat) - Pull | Wipes Internal Allomantic Reserves |
Gold (Augur) - Pull | Reveals Your Past Self |
Electrum (Oracle) - Push | Reveals Your Future |
Nicrosil (Nicroburst) - Push | Enhances Allomantic Burn of Target |
Chromium (Leecher) - Pull | Wipes Allomantic Reserves of Target |
Cadmium (Pulser) - Pull | Slows Down Time |
Bendalloy (Slider) - Push | Speeds Up Time |
2. Feruchemy
Feruchemist can store their effect in a metal. They can only have access to one type of metal. They can store the specific effect in the some metal to draw it out later.
Metal (Name) | Effect |
---|---|
Steel (Steelrunner) | Stores physical speed |
Iron (Skimmer) | Stores weight |
Zinc (Sparker) | Stores mental speed |
Brass (Foulsoul) | Stores warmth |
Pewter (Brute) | Stores physical strength |
Tin (Windwhisper) | Stores physical senses |
Copper (Archivist) | Stores memories |
Bronze (Sentry) | Stores wakefulness |
Duralumin (Connector) | Stores Connection |
Aluminium (Trueself) | Stores Identity |
Gold (Bloodmaker) | Stores health |
Electrum (Pinnacle) | Stores determination |
Nicrosil (Soulbearer) | Stores Investiture |
Chromium (Spinner) | Stores Fortune |
Cadmium (Gasper) | Stores breath |
Bendalloy (Subsumer) | Stores energy |
3. Twinborn
In The Alloy of Law, it is revealed that the mixing of Allomantic and Feruchemical bloodlines led to the creation of Twinborn; people who had one Allomantic and Feruchemical ability.[24]
Twinborn also have a mysterious extra "effect" that gives them powers slightly beyond what the sum of their standard feruchemical and allomantic powers might imply.
4. Hemalurgy
Hemalurgy is the ability to pass one creatures abilities into another creature through the use of a spike. In general the person must die in the process of gifting their power to the person that receives the spike. This is very powerful and can only be perceived as evil. No Player can use these kinds of powers. I added a monster based on this and more information can be found there, so look at Unknown for more details.