1. Notes

Metal Based Magical System Notes for the Future

Tech and Science

Metal Based Magical System Notes for the Future

This is a set of Notes that could be used to create a Metal based magical system similar to the Mistborn series of books. There are Three Types of Magic in this system, Allomancy, Feruchemy, and Hemalurgy. The first two seem like they could be good for Player Characters but not Hemalurgy.  I think it seem like with the rarity of mistborn and feruchemists that can use all the metals, they are not good for players either.  So I think there are three types of player classes to pursue. Mistings, Furuchemists, and Twinborn. 

1. Allomancy (Mistings)

Unlike a Mistborn a Misting only has access to one of the metals to burn. Below is a table of the possible metals and their abilities. The way this ability works is the user needs to swallow the metal that they burn to power their ability. Most carry some metal beads in some liquid, like oil or alcohol.  


Metal (Name) - Pull/PushEffect
Steel (Coinshot) - Push

Pushes on Nearby Metals. 

This includes a vision that shows a blue line to all metals in the area.

Iron (Lurcher) - Pull

Pulls on Nearby Metals. 

This includes a vision that shows a blue line to all metals in the area.

Zinc (Rioter) - PullInflames Emotions
Brass (Soother) - PushDampens Emotions
Pewter (Thug or Pewterarm) - PushIncreases Physical Abilities
Tin (Tineye) - PullIncreases Physical Senses
Copper (Smoker) - PullHides Allomantic Pulses
Bronze (Seeker) - PushDetects Allomantic Pulses
Duralumin (Duralumin Gnat) - PushEnhances Current Metal Burned
Aluminium (Aluminium Gnat) - Pull
Wipes Internal Allomantic Reserves
Gold (Augur) - PullReveals Your Past Self
Electrum (Oracle) - PushReveals Your Future
Nicrosil (Nicroburst) - Push
Enhances Allomantic Burn of Target
Chromium (Leecher) - Pull
Wipes Allomantic Reserves of Target
Cadmium (Pulser) - Pull
Slows Down Time
Bendalloy (Slider) - Push
Speeds Up Time


2. Feruchemy

Feruchemist can store their effect in a metal. They can only have access to one type of metal. They can store the specific effect in the some metal to draw it out later. 

Metal (Name)Effect
Steel (Steelrunner)
Stores physical speed
Iron (Skimmer)Stores weight
Zinc (Sparker)Stores mental speed
Brass (Foulsoul)Stores warmth
Pewter (Brute)Stores physical strength
Tin (Windwhisper)Stores physical senses
Copper (Archivist)Stores memories
Bronze (Sentry)Stores wakefulness
Duralumin (Connector)Stores Connection
Aluminium (Trueself) 
Stores Identity
Gold (Bloodmaker)Stores health
Electrum (Pinnacle)Stores determination
Nicrosil (Soulbearer)
Stores Investiture
Chromium (Spinner)
Stores Fortune
Cadmium (Gasper)
Stores breath
Bendalloy (Subsumer)
Stores energy


3. Twinborn

In The Alloy of Law, it is revealed that the mixing of Allomantic and Feruchemical bloodlines led to the creation of Twinborn; people who had one Allomantic and Feruchemical ability.[24]

Twinborn also have a mysterious extra "effect" that gives them powers slightly beyond what the sum of their standard feruchemical and allomantic powers might imply.

4. Hemalurgy

Hemalurgy is the ability to pass one creatures abilities into another creature through the use of a spike. In general the person must die in the process of gifting their power to the person that receives the spike. This is very powerful and can only be perceived as evil. No Player can use these kinds of powers. I added a monster based on this and more information can be found there, so look at Unknown for more details.