Draj - (based on Aztec culture, use to be Neverwinter, White)
- The Mighty and Omnipotent Tectuktitlay, Father of Life and Master of the Two Moons claims to be a living god
- Templars in Draj are known as Moon Priests
- The fertile soil surrounding Draj allows it to grow many crops, including grain for bread and hemp, which makes for good ropes
- Draj is almost constantly at war, raiding villages and even other city states for captives to be sacrificed on the steps of Tectuktitlay’s pyramid, overlooking the gladiatorial arena
- Knowledge of history is expressly forbidden by Tectuktitlay, nothing beyond mortal memory is really known about the past of this city
- Draji warriors decorate themselves with the skins of various beasts and animals, and carry obsidian-edged clubs called Macuahuitl as well as short harpoons
- Criminals in Draj receive only one sentence: death, either by execution or by caging (a very slow death by exposure).
- Crime, especially theft is so looked down upon by Draji culture that most citizens would rather sell themselves into slavery than steal.
- Instead of a wall, the entrance to the city state is surrounded by expansive mud flats, which provide plenty of protection from invaders.
Rumor: Draj has vast storehouses of grains and hemp that it keeps hidden from everybody in order to drive up their prices when trading with other city states.