For 150cp, light or medium armor can be improved with one unique masterwork feature. Heavy armor costs 300cp. Armor cannot be improved more than once. Shields can only apply the “lightweight” property.
Properties
- Absorbent: Resistance to poison damage agains weapons with injury poison. Efficient. Requires half the time to don or doff.
- Enclosed: Resistance to damage from splashed materials and contact poisons.
- Lightweight: Reduces weight by 4 pounds for light or medium armor. For medium armor, removes (if any), stealth disadvantage. Heavy armor has weight reduced by 10 and removes Strength requirement. Shields have weight reduced by half and remove Strength requirement (if any).
- Quick-escape: Removing this armor only requires an action. Donning it is unaffected.
- Reinforced: Immune to deadly or high critical hit properties.