Summer Series 2002
Playing Shadow Run.
What is Shadowrun?
Shadowrun is a Science-Fantasy dystopia. The world crashed into a near apocalypse and narrowly avoided it by the coming of the Sixth Age of Magic. Governments and intuitions fell like wheat before the scythe.
Societies more in-tune with their spiritual sides and Megacorps were the only things that survived the changes. Things have changed, but there is a chance for greater change. The Megacorps appear strong, but they have weaknesses. The Megacorps won because they hoarded resources and information. Now is the time to take it back.
Some humans changed in a process called 'Goblinization', so a crew of Shadowrunners (under the table black bag corporate espionage teams) might have a Troll Decker, an Elven Burglar, a dwarf heavy machine gun, and a human urban shaman.
Current Run:
Magical Lineages:
Character Archetypes:
Face: A smooth and well connected criminal.
Hacker: A digital spy and virtual weapon.
Muscle: A dangerous and intimidating fighter.
Punk: A wily hoodlum and troublemaker.
Rigger: An inventive technician and pilot.
Snake: A liar and manipulator.
Trigger: A deadly marksman and tracker.
Adept: A mystic practitioner (magic as self)
Mage: An arcane practitioner (magic of the spirit and world.
Techno: An emergent practitioner (magic and technology).