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Though not as salty as Azulduth on the other end of the Shaar, Lake Lhespen is a mineral-laden body of water with salt-crusted shores that is unsuitable for most uses. Despite its inhospitable nature, several small villages and towns have sprouted up along its shores over the centuries, peopled by hardy souls who manage to eke out a living by gathering salt or harvesting the few fish that live in these waters. Nomads who do not wish to pay the higher prices for salt in Shaarmid to the north frequently come here to gather their own or trade for it. In addition, the occasional adventurer, wizard, or sage is attracted to the place by the various ruins scattered around the periphery of the lake - all remnants of older civilizations that occupied the Shaar in bygone days.


In recent years, however, the yuan-ti and the creatures in the bog to the east have made the area around Lake Lhespen more dangerous than ever. As a result, fewer and fewer caravans travel the road between Kormul and Shaarmid, preferring to utilize safer routes.

Geography (Topography, Environment, Climate)

Ecology (Flora and Fauna)

Government (Politics, Laws, Order, Crime)

Society (Culture, Fashion, Religion, Education, Festivals, Holidays, Entertainment)

Relationships (Trade, Food and Drink, Transportation, Defenses)

Of all the savage humanoids that roam the Shaar, only the gnolls have the numbers to qualify as a formidable group. Though they have carved out traditional homes throughout the hills and on lower mountain slopes of every range across the Shaar, they are most common in the western half. The gnolls have historically preyed upon human settlements along the shores of Lake Lhespen and on the caravans that move through that region. The Lapaliiyans to the southwest have tried to eradicate the gnolls several times in the past. All those efforts were in vain, and the gnolls continue to plague the nomads in the western Shaar and the cities where they trade.

Legends (Rumors, Myths, Tall Tales)