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A fortified city and the capital of the surrounding dwarven lands. The city extends far more horizontally than vertically, being made up of soaring towers, multilevel streets, and underground tunnels. The city is ruled a council known as the Deep Lords, whose identities are kept secret. Non-dwarves are not allowed into the city proper, but are allowed to visit the less vertically built foreign quarter known as Hammergate.


The Dwarven city of Eartheart is actually separated into two major sections. Eartheart proper is a walled fortress city with soaring towers and ramped, multilevel streets. Outside its walls is the tent-city of Hammer and Anvil, where outsiders come to trade. Eartheart is only partially visible from the plains around the Great Rift, since many of its levels are below ground, accessible only via spiraling staircases.


The Lord Scepter of Eartheart, Mariochar Bladebeard, rules the city on behalf of the Deep Lords. Aided by the troops known as the Steel Shields, he runs the place like a military compound, though the city contains far more civilians than soldiers.


Eartheart serves as the gold dwarves' connection with the rest of the world - a place where they can store trade goods and provisions and also maintain an army that can deal with outside threats before they ever reach the Great Rift. Many dwarves - both gold and shield - who come and go from the Great Rift prefer to live in Eartheart rather than elsewhere in the canyon or its subterranean environs.

Aviaries

The Peacehammers, the Great Rift's aerial defense forces, house their hippogriffs in great roosts high in the city. Numerous grooms, trainers, and even some druids are on hand in the aviaries to care for these creatures. Though the skyguards take their mounts out on regular patrols and allow them to feed on the wild herd animals that roam the plains, an incredible amount of fresh meat must be brought to the aviaries each day. Most of it is obtained in Hammer and Anvil from the hunters of the plains tribes who come there to trade.

Steel Shield Headquarters

The Steel Shields are stationed in an immense, walled compound near the gate that leads to the tent-city known as Hammer and Anvil. Since the Steel Shields organization boasts more than 14,000 troops, including officers, the compound takes up enough room to be another small city in its own right. The headquarters houses barracks, mess halls, training facilities, and armories.

Temple of the Morndinsamman

Actually a collection of individual temples gathered together in the center of the city, the Temple of Morndinsamman occupies the central point of Eartheart. Each building is dedicated to a different deity of the dwarven pantheon, with the Temple of Moradin in the center and the others forming a circle around it. Though impressive enough when viewed from the surface, the temples' true stature can be fully appreciated only by those who descend into their lowest levels, where the most powerful and revered servants of the dwarven deities show their respect deep within the earth.

Geography (Topography, Environment, Climate)

Ecology (Flora and Fauna)

Government (Politics, Laws, Order, Crime)

Society (Culture, Fashion, Religion, Education, Festivals, Holidays, Entertainment)

Relationships (Trade, Food and Drink, Transportation, Defenses)

Legends (Rumors, Myths, Tall Tales)