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Lying on the easternmost verge of the Lluirwood, Thruldar is a ruined Estagundan town watched over by several nearby tribes of ghostwise halflings. About a hundred years ago, a powerful evil druid allied with dark trees and murderous plant monsters destroyed Thruldar, but the nearby ghostwise tribes slew the druid and raised magical wards to contain the druid's minions in the ruins. The druid's ghost and numerous plant monsters still lurk in ruined Thruldar, along with what is left of the town's wealth. His spirit remained trapped in the village and was released during the Spellplague.


Geography (Topography, Environment, Climate)

Ecology (Flora and Fauna)

Government (Politics, Laws, Order, Crime)

Society (Culture, Fashion, Religion, Education, Festivals, Holidays, Entertainment)

Relationships (Trade, Food and Drink, Transportation, Defenses)

Legends (Rumors, Myths, Tall Tales)

Vespiral's Return. Voolad “Vespiral” Espiral was once an evil human druid who attacked Thrulbar, an outpost city in Estagund. He was slain by halflings, his spirit being bound to the city along with his evil minions. However, he broke free during the Spellplague. After a failed attack against Estagund during the Second Sundering, he was attacked and forced back into the Lluirwood. He now stalks the swamp as a Spirit Eater; feeding on the lingering spirits of drowned halflings, growing evermore powerful in the process.

History

Thruldar was once the last outpost city of Estagund along the trade route into Luiren. In the Year of the Shattered Altar (1264 DR), a human druid named Voolad Espiral led a surprise attack on Thruldar with the support of some of the monster chieftains of Veldorn. The druid commanded a small army of dark trees and other dangerous plant creatures, and he managed to take the city completely by surprise. Thruldar was razed and most of its inhabitants slain.


In the nearby forest, several tribes of ghostwise halflings took notice of the dark magic emanating from Thruldar and went to investigate. Upon discovering what had occurred there, the tribes organized a second surprise attack and managed to slay the druid. But the powerful evil that had given the druid purpose would not accept the defeat of its servant, and Voolad soon rose up as a ghost. The hin managed to seal the druid's ghost and his fell minions inside the city by placing powerful spells on the walls. This solution meant that much of the city's wealth had to be sealed away, too, and it remains there still. Knowing that the druid and his dark trees are locked inside the city, the halflings make a point of keeping an eye on the place, hoping to discourage would-be adventurers from entering the ruined city and possibly releasing the evil inside.