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A town that sits on the edge of Veldorn. It is seen as a frontier town to the civilisations to the north and to the west, the last stop before the beastlands. As such, it attracts many adventurers who are drawn in by tales of treasure and danger. Most recently, a group of lycanthropic adventurers calling themselves Malar's Chosen have taken control of the city. They have declared themselves “beast lords” and have taken to sending adventurers to raid nearby monstrous settlements. To some, Malar's Chosen are deluded fools. To others, they are simply a menace. However, to many adventurers in Buldamar, they are an ideal to aspire to.

Geography (Topography, Environment, Climate)

The village was found along the eastern shore of Azulduth, the Lake of Salt, in southeast Faerûn.

Ecology (Flora and Fauna)

Society (Culture, Fashion, Religion, Education, Festivals, Holidays, Entertainment)

Buldamar began as a collection of camps setup by adventurers exploring the nearby Okothian ruins called the Vaults of Record. The prosperity of the inhabitants who stayed in Buldamar rose and fell over the centuries depending on the number of explorers drawn to the region. During slow times the villagers scraped together a living mining salt and fishing on Azulduth.

Relationships (Trade, Food and Drink, Transportation, Defenses)

As of the Year of Wild Magic, 1372 DR, Okoth was alive with activity from Sarrukh agents in human form who explored the nearby ruins for any remaining treasure, and hunting down anyone they could find who had removed treasure from the area.

Legends (Rumors, Myths, Tall Tales)