Sorcerer (Divine Soul) Lvl. 8

Class & Level:

Durthan

Background:

Ben

Player:

Hexblood

Race:

Full Moon Coven

Alignment:

Milestone

XP:

Strength

-1

8

Dexterity

3

17

Constitution

4

19

Intelligence

2

15

Wisdom

1

12

Charisma

3

17

-1
Strength Save
3
Dexterity Save
7
Constitution Save
2
Intelligence Save
1
Wisdom Save
6
Charisma Save

Saving Throws

3
Acrobatics
1
Animal Handling
5
Arcana
-1
Athletics
6
Deception
5
History
4
Insight
3
Intimidation
2
Investigation
1
Medicine
5
Nature
4
Perception
3
Performance
9
Persuasion
5
Religion
3
Sleight of Hand
3
Stealth
1
Survival

Skills

Armour Class

13

Initiative

3

Speed

30 ft.

Current hit points

82 / 82

temporary hit points

0

hit dice

Total: 8d6

1d6

death saves

Successes:
Failures:

attack

bonus

dmg / type

Dagger

+6

1d4+3 / Piercing

Graystaff

+2

1d6-1 / Bludgeoning

Eldritch Blast

+6

1d10x2 / Force

Spell Sniper. When you cast a spell that requires you to make an attack roll, the spell's range is doubled.
Your ranged spell attacks ignore half cover and three-quarters cover.

Convert Sorcery Points. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.

Attacks

Modifier: +3, Spell Attack +6, Save DC 14

Cantrip: Eldritch Blast, Frostbite, Gust, Mage Hand, Mind Sliver, Minor Illusion, Prestidigitation, Ray of Frost, Shape Water

1st Level: Bless, Healing Word, Disguise Self, Hex, Mage Armor, Silvery Barbs

2nd Level: Bless, Healing Word, Invisibility

3rd Level: Bless, Healing Word, Invisibility, Revivify, Spirit Guardians, Tongues

4th Level: Bless, Healing Word, Invisibility, Spirit Guardians, Wall of Fire

Innate Spellcasting (1/Day): Fog Cloud, Gust of Wind

Spellcasting

Feats: Inspiring Leader, Prodigy, Spellsniper
Darkvision: 60ft.
Immunities: Cold

Features

Proficiencies: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling, Carto
Weight: 9.3lb.
Currency: 765gp

Notes