(1/Day) The Grey One targets one creature it can see within 30 feet of it. The target must contest its Charisma, (Deception) check against the Grey One’s Wisdom, (Insight) check. If the Grey One wins, it magically learns one fact or secret about the target. The target automatically wins and is aware of this attempt if it is immune to being charmed, or to any effect that would sense their emotions, read their thoughts, or detect their location.