- Lvl. 1
Class & Level:
-
Background:
-
Player:
-
Race:
-
Alignment:
0
XP:
Strength
4
19
Dexterity
0
10
Constitution
3
16
Intelligence
4
19
Wisdom
0
10
Charisma
4
18
Saving Throws
Skills
Armour Class
21
Initiative
0
Speed
30 ft.
Current hit points
110 / 110
temporary hit points
0
hit dice
Total: 8d10
1d10
death saves
Successes: |
|
Failures: |
attack
bonus
dmg / type
Kahlab Armor Claw +1
+8
1d8+7 / Slashing
Lance +1
+8
1d12+7 / Piercing
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Mage Slayer Attack. When a creature within 5 ft. of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.
Divine Smite. When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.
Extra Attack. You can attack twice, instead of once, whenever you take the Attack action on your turn.
Attacks
Modifier: +4 , Spell Attack +7 , Save DC 15
1st Level: Alarm, Detect Magic
2nd Level: Moonbeam, See Invisibility
Spellcasting
Shield +AC 2
Feats: Keen Mind, Mage Slayer
Darkvision 60ft.
Resistances:
Immunities:
Features
Proficiencies: Heavy, Medium, Light Armor, Shields, Martial, Simple Weapons, Shawm
Weight:
Currency: