A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Midnight Tears
Properties
Unorganized
Type
Ingested
DC
17 CON
Damage
9d6 Poison, Half on Save