Besides the expenses associated with maintaining a particular lifestyle, adventurers might have additional drains on their adventuring income. Player characters who come into possession of property, own businesses, and employ hirelings must cover the expenses that accompany these ventures.


It’s not unusual for adventurers — especially after 10th level — to gain possession of a castle, a tavern, or another piece of property. They might buy it with their hard-won loot, take it by force, obtain it in a lucky draw from a deck of many things, or acquire it by other means.


The Maintenance Costs table shows the per-day upkeep cost for any such property. (The cost of a normal residence isn’t included here because it falls under lifestyle expenses, as discussed in the Player’s Handbook.) Maintenance expenses need to be paid every 30 days. Given that adventurers spend much of their time adventuring, staff includes a steward who can make payments in the party’s absence.


Total Cost per Day. The cost includes everything it takes to maintain the property and keep things running smoothly, including the salaries of hirelings. If the property earns money that can offset maintenance costs (by charging fees, collecting tithes or donations, or selling goods), that is taken into account in the table.


Skilled and Untrained Hirelings. The Player’s Handbook explains the difference between a skilled hireling and an untrained one.


PropertyCost/DaySkilled HirelingsUntrained Hirelings


Abbey20 gp525
Farm5 sp12
Guildhall, Town / City5 gp53
Inn, Rural / Roadside 10 gp510
Inn, Town / City5 gp15
Keep / Small Castle100 gp5050
Lodge, Hunting5 sp1-
Noble Estate10 gp315
Outpost / Fort50 gp2040
Palace / Large Castle400 gp200100
Shop2 gp1-
Temple, Large25 gp1010
Temple, Small1 gp2-
Tower, Fortified25 gp10-
Trading Post10 gp42


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Businesses

An adventurer-owned business can earn enough money to cover its own maintenance costs. However, the owner needs to periodically ensure that everything is running smoothly by tending to the business between adventures.

Garrisons

Castles and keeps employ soldiers, (use the veteran and guard statistics in the Monster Manual) to defend them. Roadside inns, outposts and forts, palaces, and temples rely on less-experienced defenders, (use the guard statistics in the Monster Manual). These armed warriors make up the bulk of a property’s skilled hirelings.