1. Abilities

Rockslide

A typical rockslide is 300 feet wide, 150 feet long, and 30 feet thick. Creatures in the path of an rockslide can avoid it or escape it if they’re close to its edge, but outrunning one is almost impossible.


When a rockslide occurs, all nearby creatures must roll initiative. Twice each round, on initiative counts 10 and 0, the rockslide travels 300 feet until it can travel no more. When a rockslide moves, any creature in its space moves along with it and falls prone, and the creature must make a DC 15 Strength saving throw, taking 1d10 bludgeoning damage on a failed save, or half as much damage on a successful one.


When a rockslide stops, the rocks and other debris settle and bury creatures. A creature buried in this way is Blinded and Restrained, and it has total cover. The creature gains 1 level of Exhaustion for every 5 minutes it spends buried. It can try to dig itself free as an action, breaking the surface and ending the blinded and restrained conditions on itself with a successful DC 15 Strength (Athletics) check. A creature that fails this check three times can’t attempt to dig itself out again.


A creature that is not Restrained or Incapacitated can spend 1 minute freeing a buried creature. Once free, that creature is no longer Blinded or Restrained by the rockslide.

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