This device can project recorded holographic messages or even transmit
live holographic transmissions from another holo projector in
the same
atmosphere and provide an immersive means of communication and entertainment.
The operation of a Holo Projector involves a complex process that begins with creating 3D holographic data. This data, which represents the volumetric image to be transmitted, is then sliced into 2D planes, a process that aims to preserve as much of the original information as possible.
Once the 3D data has been reduced to 2D planes, each plane is further reduced to a 1D signal. These signals are then transformed into wavelets using advanced wavelet transformation techniques. These wavelets are designed to reduce signal bandwidth usage and make high-order details more resistant to degradation.
The wavelets are then transformed into analogue signals transmitted sequentially over the air to the receiver. Upon receipt, these signals are decoded back into wavelets, reconstructed into 2D planes, and combined to form the 3D holographic image.
Audio data is handled separately from the visual data. It is encoded into an analogue audio signal and transmitted over a separate channel.
Despite their advanced nature, Holo Projectors do have limitations. The
quality of the signal degrades with distance, causing the holographic image to
flicker or become less clear. The audio might also become distorted or
garbled.
Starship-to-Starship Transmissions
Holo Projectors can also facilitate starship-to-starship transmissions within certain limitations. The distance between the ships limits the range of these transmissions. The following table provides an overview of the expected signal quality and latency for Holo Projector transmissions at different distance categories (Starship scale):
| Distance | Signal Quality | Expected Latency |
|---|---|---|
| Close | Excellent | 150ms |
| Short | Good | 1.5s |
| Medium | Poor | 3⅓s |
| Long | Not Practical | 20s |
| Distant | Not Practical | 200s |