1. Notes

Running a cult

Church types/benefits:


Type
Free Housing
Initial Cost / Upgrade Cost
Upkeep (Daily)
Effect
Basement10 members
100 GP / X
1 GP

Chapel30 members
400 GP
3 GP

Medium Church200 members
1000 GP


Grand Church500 members
2000 GP


Cathedral1000 members
5000 GP


Spread:


Location
Type
Current Member Count
State
Progress
Neverwinter
Medium Church
170EstablishedSlow Growth
Waterdeep
Chapel
30
Established
Fast Growth
Baldur's Gate
Basement
10
Settling
3/4 weeks
Luskan
Basement
10
Established
Fast Growth
Mirabar
Scouting Location
0







Personel:

Name
Description
Hierarchy
Rarity
Upkeep/Salary
Statblock
Bishop


Unique


High Priest


Unique


Phoenix Guard


Exotic

Dragonfang
Gifted Fanatic


Very Rare

Healer / Cult Fanatic
Fanatic


Rare

Dragonclaw
Skilled worker


Uncommon

Commoner (with skill proficiencies)
Cultist


Common

Cultist
Commoner / Intiate / Unskilled worker


Common

Commoner


Production / Money makers:


Activity
Requirements
Potential Profit
Risk
Begging



Extortion



TODO: Some legit work






Activities


Activity
Description
Requirements
Duration
Cost

Effect

Training
Turn unskilled workers into skilled workers.
Skilled worker of specific skill (which will be occupied during training).



Indoctrination
Convert followers: Commoner -> Cultist -> Fanatic




Recruitment - Low Class





Recruitment - High Class





Active Fundraising






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