Church types/benefits:
| Type | Free Housing | Initial Cost / Upgrade Cost | Upkeep (Daily) | Effect |
| Basement | 10 members | 100 GP / X | 1 GP | |
| Chapel | 30 members | 400 GP | 3 GP | |
| Medium Church | 200 members | 1000 GP | ||
| Grand Church | 500 members | 2000 GP | ||
| Cathedral | 1000 members | 5000 GP |
| Location | Type | Current Member Count | State | Progress |
| Neverwinter | Medium Church | 170 | Established | Slow Growth |
| Waterdeep | Chapel | 30 | Established | Fast Growth |
| Baldur's Gate | Basement | 10 | Settling | 3/4 weeks |
| Luskan | Basement | 10 | Established | Fast Growth |
| Mirabar | Scouting Location | 0 | ||
Personel:
| Name | Description | Hierarchy | Rarity | Upkeep/Salary | Statblock |
| Bishop | Unique | ||||
| High Priest | Unique | ||||
| Phoenix Guard | Exotic | Dragonfang | |||
| Gifted Fanatic | Very Rare | Healer / Cult Fanatic | |||
| Fanatic | Rare | Dragonclaw | |||
| Skilled worker | Uncommon | Commoner (with skill proficiencies) | |||
| Cultist | Common | Cultist | |||
| Commoner / Intiate / Unskilled worker | Common | Commoner |
Production / Money makers:
| Activity | Requirements | Potential Profit | Risk |
| Begging | |||
| Extortion | |||
| TODO: Some legit work |
Activities
| Activity | Description | Requirements | Duration | Cost | Effect |
| Training | Turn unskilled workers into skilled workers. | Skilled worker of specific skill (which will be occupied during training). | |||
| Indoctrination | Convert followers: Commoner -> Cultist -> Fanatic | ||||
| Recruitment - Low Class | |||||
| Recruitment - High Class | |||||
| Active Fundraising |