The iruxis of the Mana Wastes have lived there since before the war between Nex and Geb that ravaged the ecosystem and caused the magical collapse, with some records placing them within the area before the establishment of Dongun Hold and Alkenstar. The many assorted nomadic tribes fractured as they scattered and were forced to find new ways to survive increasingly harsh conditions. Several tribes, including the larger Cavefisher Tribe, made the hard decision to give up their nomadic traditions and settled under a bowl-like outcropping for surface security, also extending their homes into the cave systems below. Their extensive knowledge of the interconnecting tunnels along with the natural wall to their backs made the settlement far more defensible than most other towns struggling for a foothold in the war’s aftermath.

Initially wary of all adventurers, especially those who wield magic, the lizardfolk refused to allow outsiders inside the town. Unwilling to let travelers simply perish from a lack of knowledge of the area, however, they didn’t intervene when a small market sprang up outside of the reinforced natural walls. Within the market, crag delvers such as Buso Lino peddled their knowledge of the area as guides and the crafters sold unusually robust magical items. As these delvers returned safely and reported back to the elder tribunal, the Gitna iruxis began to discuss their policy against allowing visitors within the walls, finally granting permission when the calikangs of the Sixfold Repentance made entreaties to bolster the town’s underground supports as the city above grew. Gitna swiftly became the largest trade hub within the Wastes, with semi-permanent encampments haphazardly spiraling away from the fortified center. Despite this, the market outside the walls remains the primary venue for visitors to this day.

In order to enter Gitna, visitors must swear an oath to the elder tribunal by proxy of the gate guards to abide by the laws of hearth, home, and haven and to defend the town should it come under attack during their stay. While most denizens of the desert deeply appreciate the services and safe harbor provided, some—such as the wizard gangs—have been known to avoid Gitna save as a last resort. Even when they show up, only a few are allowed near the city, and only one at a time is permitted entry.

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