Casting Time: 1 action
Range: Self
Components: V
Duration: Instantaneous
Wish is the mightiest spell a mortal
creature can cast. By simply speaking aloud, you can alter the very
foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level
or lower. You don't need to meet any requirements in that spell,
including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
You create one object of up to 25,000 gp in value that isn't a
magic item. The object can be no more than 300 feet in any dimension,
and it appears in an unoccupied space you can see on the ground.
You allow up to twenty creatures that you can see to regain all
hit points, and you end all effects on them described in the greater
restoration spell.
You grant up to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single
spell or other magical effect for 8 hours. For instance, you could make
yourself and all your companions immune to a lich's life drain attack.
* You undo a single recent event by forcing a reroll of any roll made
within the last round (including your last turn). Reality reshapes
itself to accommodate the new result. For example, a wish
spell could undo an opponent's successful save, a foe's critical hit,
or a friend's failed save. You can force the reroll to be made with
advantage or disadvantage, and you can choose whether to use the reroll
or the original roll.
You might be able to achieve something beyond the scope of the above
examples. State your wish to the GM as precisely as possible. The GM has
great latitude in ruling what occurs in such an instance; the greater
the wish, the greater the likelihood that something goes wrong. This
spell might simply fail, the effect you desire might only be partly
achieved, or you might suffer some unforeseen consequence as a result of
how you worded the wish. For example, wishing that a villain were dead
might propel you forward in time to a period when that villain is no
longer alive, effectively removing you from the game. Similarly, wishing
for a legendary magic item or artifact might instantly transport you to
the presence of the item's current owner.
The stress of casting this spell to produce any effect other than
duplicating another spell weakens you. After enduring that stress, each
time you cast a spell until you finish a long rest, you take 1d10
necrotic damage per level of that spell. This damage can't be reduced or
prevented in any way. In addition, your Strength drops to 3, if it
isn't 3 or lower already, for 2d4 days. For each of those days that you
spend resting and doing nothing more than light activity, your remaining
recovery time decreases by 2 days. Finally, there is a 33 percent
chance that you are unable to cast wish ever again if you suffer this stress.