1. Races

Yetum

Armor Class 12 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +3
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 13
Languages Yetum
Challenge 3 (700 XP)

Fear of Fire. If the yetum takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The yetum has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeumi has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

ACTIONS

Multiattack. The yetum can use its Chilling Gaze and makes two claw attacks.

ClawMelee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

Chilling Gaze. The yetum targets one creature it can see within 30 feet of it. If the target can see the yeti, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target's saving throw is successful, or if the effect ends on it, the target is immune to the Chilling Gaze of all yetum for 1 hour.

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