Unorganized
STATS
Siren
Large monstrosity, neutral evil
—Armor Class 14 (natural armor)
Hit Points 97 (15d10 + 15)
Speed
— 30 ft., swim 40 ft.
STR DEX CON INT WIS CHA
—16 (+3) 11 (0) 13 (+1) 8 (-1) 12 (+1) 16 (+3)
Saving Throws Wis +4, Cha +6
Senses darkvision 120 ft., passive Perception 11
Languages Aquan, Common, Deep Speech
Challenge
—5 (1,800 XP)
Amphibious. The siren can breathe air and water.
Innate Spellcasting. The siren’s spellcasting ability is
Charisma (spell save DC 14). The siren can innately cast the
following spells, requiring no material components:
At will: Charm Person, Minor Illusion
Actions
Multiattack. The siren makes two attacks with her claws.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) slashing damage.
Pressure Crash (Recharge 4-6). Each creature in a 10-foot-
radius sphere centered on a point within 60 feet of the siren
must make a DC 14 Constitution save. A creature takes 9 (2d8)
thunder damage and 9 (2d8) psychic damage on a failed save
or half as much damage on a successful one.
Song of Desire. Target humanoid creature within 60 ft of the
siren, that can hear her, must succeed on a DC 14 Wisdom
saving throw, or is charmed for 1 hour. The siren controls
the actions of the charmed creature for the duration of this
effect. Each time the charmed creature takes damage it can
repeat the saving throw, ending the effect on a success. The
effect also ends if the siren
Large monstrosity, neutral evil
—Armor Class 14 (natural armor)
Hit Points 97 (15d10 + 15)
Speed
— 30 ft., swim 40 ft.
STR DEX CON INT WIS CHA
—16 (+3) 11 (0) 13 (+1) 8 (-1) 12 (+1) 16 (+3)
Saving Throws Wis +4, Cha +6
Senses darkvision 120 ft., passive Perception 11
Languages Aquan, Common, Deep Speech
Challenge
—5 (1,800 XP)
Amphibious. The siren can breathe air and water.
Innate Spellcasting. The siren’s spellcasting ability is
Charisma (spell save DC 14). The siren can innately cast the
following spells, requiring no material components:
At will: Charm Person, Minor Illusion
Actions
Multiattack. The siren makes two attacks with her claws.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d8 + 3) slashing damage.
Pressure Crash (Recharge 4-6). Each creature in a 10-foot-
radius sphere centered on a point within 60 feet of the siren
must make a DC 14 Constitution save. A creature takes 9 (2d8)
thunder damage and 9 (2d8) psychic damage on a failed save
or half as much damage on a successful one.
Song of Desire. Target humanoid creature within 60 ft of the
siren, that can hear her, must succeed on a DC 14 Wisdom
saving throw, or is charmed for 1 hour. The siren controls
the actions of the charmed creature for the duration of this
effect. Each time the charmed creature takes damage it can
repeat the saving throw, ending the effect on a success. The
effect also ends if the siren