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Unorganized
STATS
Malignant Growth
Medium aberration, neutral evil
—Armor Class 12 (natural armor)
Hit Points 53 (7d8 + 21)
Speed
— 0 ft.
STR DEX CON INT WIS CHA
—16 (+3) 1 (-5) 17 (+3) 3 (-4) 10 (0) 3 (-4)
Damage Resistances bludgeoning, piercing and slashing
damage from nonmagical weapons
Condition Immunities blinded, charmed, deafened,
frightened
Senses blindsight 30 ft. (blind beyond), passive Perception 10
Languages -
Challenge
—2 (700 XP)
Magical Attacks. The growth’s weapons attacks are magical.
Actions
Tendril. Melee Weapon Attack: +5 to hit, reach 10 ft., one
target. Hit: 10 (2d6 + 3) bludgeoning damage and 7 (2d6)
necrotic damage if the target is a creature. The creature
must make a DC 13 Constitution saving throw, taking the
necrotic damage on a failed save and half as much damage
on a successful one. A creature without blood takes no
necrotic damage.
Mind Blast. A creature that the growth can see must must
succeed a DC 13 Wisdom saving throw or take 9 (2d8) psychic
damage and be stunned until the end of the growth’s next turn.
A creature with Intelligence of 2 or lower is unaffected.