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Race/Ancestry/Heritage: Warforged
Class & Level: Fighter 5 (Battle Master)
Background: Soldier
Alignment: Neutral


ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)

Strength 14
+2 ... Strength Ability Checks
+5 ... Strength Saving Throws *
+5 ... Athletics Skill  *
210 lbs. ... Maximum Carrying Capacity
420 lbs. ... Max. Push or Drag (Speed -5 ft.)
420 lbs. ... Maximum Lift

Dexterity 17
+3 ... Dexterity Ability Checks
+3 ... Dexterity Saving Throws
+6 ... Acrobatics Skill  *
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill  (Disadv.)


Constitution 16
+3 ... Constitution Ability Checks
+6 ... Constitution Saving Throws *

Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill

Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+1 ... Insight Skill
+1 ... Medicine Skill
+4 ... Perception Skill  *
+4 ... Survival Skill  *

Charisma 8
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
+2 ... Intimidation Skill  *
-1 ... Performance Skill
-1 ... Persuasion Skill


COMBAT [PHB p. 189]

14 ... Passive Perception
+3 ... Initiative Modifier

Armor Class 19 ... Armor worn: chain mail, shield

30 ft. Speed ... Base distance per move

49 hit points ... 5d10 Hit Dice

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.


FEATURES, TRAITS, SPECIAL ABILITIES

Soldier Background [PHB p. 140]

• Feature: Military Rank.

• Traits: Scattered memory about the past. Shy nature.

• Ideal: Always obey given orders.


Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor, medium armor, heavy armor
• Weapons: simple weapons, martial weapons
• Tools: gaming set (dice set), smith's tools, vehicles (land craft)
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Athletics, Intimidation, Perception, Survival


Warforged Traits 

• Creature Type: Humanoid

• Age: 4360 years old

• Medium Size (6' 1", 231 lbs.)

• Constructed Resilience. (resistance to poison, immune to disease, do not need to eat or breathe)

• Integrated Protection (bonus added to Armor Class, slower to don/doff armor)

• Sentry's Rest (semiconscious 6 hours a day instead of 8 hours sleep)


Fighter Class Features [PHB p. 70]


• Second Wind (regain 1d10+5 h.p.)

• Action Surge (extra action in turn once betw. short rests)

• Extra Attack (2/attack)


Combat Superiority

• four 1d8 Superiority dice per short or long rest

• Maneuver Save DC 14


Maneuvers Known [PHB p. 74]

• Commander's Strike (ally uses your action to attack)

• Precision Attack (add die to attack)

• Evasive Footwork (add die to AC)

Fighting Style: Gunner. Add +2 to hit for any ranged weapon attack.