Race/Ancestry/Heritage: Warforged
Class & Level: Fighter 5 (Battle Master)
Background: Soldier
Alignment: Neutral
ABILITY SCORES & ABILITIES
(* includes +3 proficiency bonus; ** includes expertise, if any)
Strength 14
+2 ... Strength Ability Checks
+5 ... Strength Saving Throws *
+5 ... Athletics Skill *
210 lbs. ... Maximum Carrying Capacity
420 lbs. ... Max. Push or Drag (Speed -5 ft.)
420 lbs. ... Maximum Lift
Dexterity 17
+3 ... Dexterity Ability Checks
+3 ... Dexterity Saving Throws
+6 ... Acrobatics Skill *
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill (Disadv.)
Constitution 16
+3 ... Constitution Ability Checks
+6 ... Constitution Saving Throws *
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+0 ... Nature Skill
+0 ... Religion Skill
Wisdom 12
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+1 ... Insight Skill
+1 ... Medicine Skill
+4 ... Perception Skill *
+4 ... Survival Skill *
Charisma 8
-1 ... Charisma Ability Checks
-1 ... Charisma Saving Throws
-1 ... Deception Skill
+2 ... Intimidation Skill *
-1 ... Performance Skill
-1 ... Persuasion Skill
COMBAT [PHB p. 189]
14 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 19 ... Armor worn: chain mail, shield
30 ft. Speed ... Base distance per move
49 hit points ... 5d10 Hit Dice
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+3 piercing damage.
FEATURES, TRAITS, SPECIAL ABILITIES
Soldier Background [PHB p. 140]
• Feature: Military Rank.
• Traits: Scattered memory about the past. Shy nature.
• Ideal: Always obey given orders.
Proficiencies & Languages
• Proficiency Bonus: +3
• Armor: light armor, medium armor, heavy armor
• Weapons: simple weapons, martial weapons
• Tools: gaming set (dice set), smith's tools, vehicles (land craft)
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Athletics, Intimidation, Perception, Survival
Warforged Traits
• Creature Type: Humanoid
• Age: 4360 years old
• Medium Size (6' 1", 231 lbs.)
• Constructed Resilience. (resistance to poison, immune to disease, do not need to eat or breathe)
• Integrated Protection (bonus added to Armor Class, slower to don/doff armor)
• Sentry's Rest (semiconscious 6 hours a day instead of 8 hours sleep)
Fighter Class Features [PHB p. 70]
• Second Wind (regain 1d10+5 h.p.)
• Action Surge (extra action in turn once betw. short rests)
• Extra Attack (2/attack)
Combat Superiority
• four 1d8 Superiority dice per short or long rest
• Maneuver Save DC 14
Maneuvers Known [PHB p. 74]
• Commander's Strike (ally uses your action to attack)
• Precision Attack (add die to attack)
• Evasive Footwork (add die to AC)
Fighting Style: Gunner. Add +2 to hit for any ranged weapon attack.