This battle helmet would have been worn by a commander in the forces of Kondo. It gives you a +1 to your AC. It is very old and broken but still functions on occasion. After every combat turn roll a 1d6. On a six roll the 1d6 again and consult the following table to see what random effect the helmet's broken circuits produce.
- You instantly teleport 15ft from where you were.
- You add 1d6 electrical damage as the helmet hits the target with an electrical beam.
- The helmet boosts the armours protection with a thin secondary energy shield increasing your AC by two for the next attack made against you.
- The helmet creates a gale of air that rushes at an enemy of your choice and pushes them over.
- The helmet admits a flash and, in the confusion, you can make an extra attack.
- The helmet’s targeting system suddenly comes on giving you +5 to your next attack