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  1. Objects

Wand of Magic Missiles

Wand

Wand, Uncommon


This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.


The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Acquisition

Wave Echo Cave

Looted from the skeleton of an ancient Phandelver.