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Range: 120 ft
Duration: 1d6 x 10 minutes

Fibrous, sticky webs fill a 15 ft radius as long as there are at least two points for the webs to anchor onto (including the ground, trees, walls, ceiling). Any creature entering the area, or in the area when the spell is cast, must make an opposed Str check (vs Str 16) to avoid becoming stuck in the webs. A stuck creature cannot move out until it uses an action to make a successful opposed Str check to break free. An unstuck creature may cut through 10 ft of webs each round or burn all of the webs with 2 actions (anyone caught in the webs suffers 1d6 fire damage). 10 feet of webs blocks vision and absorbs most normal missiles.