1. Notes

Dominator

unfinished project

These spellcasters use their magic to dominate and control others.

LevelProficiency BonusCantrips KnownSpells KnownSpell SlotsSlot LevelWhip DamageFeatures
1+22321st1d6Dominator Magic, Thrall Training, Whip Mastery
2+22331st1d6Too Pretty to Hit
3+22442nd1d6Thrall Auras
4+22452nd1d6Ability Score improvement
5+33563rd1d6
6+33573rd1d8
7+33684th1d8
8+33694th1d8Ability Score improvement
9+447105th1d8
10+447115th1d8
11+448126th1d10
12+448136th1d10Ability Score improvement
13+559147th1d10
14+559157th1d10
15+5510168th1d10
16+5510178th1d12Ability Score improvement
17+6611189th1d12
18+6611199th1d12
19+66122010th1d12
20+66122110th1d12Ability Score improvement


As a dominator, you gain the following class features.

Hit Points

  • Hit Dice: 1d8 per dominator level
  • Hit Points at 1st Level: 8 + your Constitution modifier
  • Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per dominator level after 1st

Proficiencies

  • Armor: Light armor
  • Weapons: Simple weapons
  • Tools: Rope
  • Saving Throws: Dexterity, Charisma
  • Skills: Choose four from Acrobatics, Sleight of Hand, Stealth, Insight, Deception, Intimidation, Performance, Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a whip or (b) any simple weapon
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar's pack or (b) a dungeoneer's pack
  • Leather armor, any simple weapon, and two daggers

Dominator Magic

Cantrips

You know two cantrips of your choice from the dominator spell list. You learn additional dominator Cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Dominator table.

Spell Slots

The Dominator table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.

Spells Known of 1st Level and Higher

At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Dominator table shows when you learn more dominator spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the dominator spells you know and replace it with another spell from the dominator spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your dominator spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a dominator spell you cast and when making an attack roll with one.

Spellcasting Focus

You can use a whip as a spellcasting focus for your dominator spells.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Whip Mastery

Useful for maintaining your distance from a beast, characters with entertainment, gladiator, or even farming backgrounds may have the skills to become a master (or mistress…) of the whip. The whip is also capable of disarming and even grappling opponents in the skilled hands of a mistress (or master…) at range:

  • You gain a +1 to attack rolls with the whip.
  • When you use a whip, its damage die changes from a d4 to a d6. The damage die improves again at 6th, 11th, & 16th level.
  • When you are using a whip, your opponents provoke an attack of opportunity when they come within your reach.
  • Either on your turn as an action, or as an attack of opportunity, you may grapple an opponent by wrapping the end of the whip around their neck, arm, or torso. Treat this as a grappling attack that can be done at reach, and uses your Weapon attack instead of a strength (athletics) check against the target's strength (ath) or dexterity (acr). If the target is grappled, they must succeed on a str (ath) or dex (acr) check against you, but you may substitute your str (ath) check with a weapon attack with the whip (essentially a dex (whip) check).


Too Pretty to Hit

You can add your Charisma modifier to your AC if you're not wearing any armor.

Thrall Training

You are experienced in training your hirelings and can raise their ability scores. With 1 week of training per ability point required, you may raise your underlings' ability scores by an amount equal to your modifier in the same ability. You may train a total of thralls whose combined CR cannot exceed your Charisma modifier. You can affect a number of thralls whose combined CR cannot exceed half your Dominator level.

Thrall Auras

Your presence alone can inspire or intimidate your thralls. All of your thralls within 60 ft. of you have the following

  • Disadvantage on saving throws against fear and intimidation against you
  • Advantage on Constitution saving throws
  • +5 Temporary HP
  • Bonus to hit equal to half your Dominator level rounded up

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.