Acrobatics (finesse)
- Escape Artist
- Tumble
Athletics (power)
- Climb
- Jump
- Swim
- Grapple
Charisma (social)
- Bluff
- Gather Information
- Intimidate
- Leadership
- Negotiation
- Persuasion
Constitution (fortitude)
- Concentration
- Hold Breath
- Survival
Knowledge (smarts)
- Appraise
- Arcana
- Dungeoneering
- Engineering
- Geography
- History
- Local
- Nature
- Nobility
- Planes
- Religion
Medicine (smarts)
- Heal
- Identify Disease
- Identify Poison
Perception (smarts)
- Insight
- Investigation
- Listen
- Search
- Spot
Profession (smarts)
- Handle Animal
- Perform
- Use Rope
Script (smarts)
- Calligraphy
- Forgery
- Linguistics
Stealth (finesse)
- Disguise
- Hide
- Move Silently
- Sleight of Hand
- Whisper
Technology (smarts)
- Disable Device
- Drive
- Ride
- Use Magic Device
- Craft