Star Spawn Larva Mage |
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Medium aberration, chaotic evil
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Armor Class 16 (natural armor)
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Hit Points 168 (16d8 + 96)
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| Speed 30 ft. | |||||
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| STR | DEX | CON | INT | WIS | CHA |
| 17 (+3) | 12 (+1) | 23 (+6) | 18 (+4) | 12 (+1) | 16 (+3) |
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| Saving Throws Dex +6, Wis +6, Cha +8 | |||||
| Skills Perception +6 | |||||
| Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks | |||||
| Damage Immunities psychic | |||||
| Condition Immunities charmed, frightened, paralyzed, pertified, poisoned, restrained | |||||
| Senses darkvision 60 ft., passive Perception 16 | |||||
| Languages Deep Speech | |||||
| Challenge16 (15,000 XP) | |||||
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Innate Spellcasting.
The larva mage's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
*3 beams, +3 bonus to each damage roll Return to Worms.
When the larva mage is reduced to 0 hit points, it breaks apart into a swarm of insects in the same space. Unless the swarm is destroyed, the larva mage reforms from it 24 hours later. |
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| Actions | |||||
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Slam.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 19 Constitution saving throw or be poisoned until the end of its next turn. Plague of Worms (Recharge 6).
Each creature other than a star spawn within 10 feet of the larva mage must make a DC 19 Dexterity saving throw. On a failure the target takes 22 (5d8) necrotic damage and is blinded and restrained by masses of swarming worms. The affected creature takes 22 (5d8) necrotic damage at the start of each of the larva mage's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
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| Reactions | |||||
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Feed on Weakness.
When a creature within 20 feet of the larva mage fails a saving throw, the larva mage gains 10 temporary hit points. |
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| Legendary Actions | |||||
| The star spawn larva mage can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The star spawn larva mage regains spent legendary actions at the start of its turn. | |||||
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