Dex +1
Bugbears are between 6 and 8 feet tall and weigh between 250 and 350 pounds.
Replaces your Powerful Build and Long Limbed traits.
Through an evolutionary anomaly, magical crossbreeding experiment, or the curse of some god, some bugbears are somewhat reptillian, and can change their color like a chameleon. A chameleon bugbear looks much like a normal bugbear, except for its long, prehensile tongue and its color changing hair and skin.
Replaces your Long Limbed trait.
Bugbears that lack the long arms of their brethren are often born with powerful claws. These are the deadly Strangleclaw bugbears, barbaric and broad chested, with more beastly looking features than most of their kin. Their claws are able to hold creatures by digging deep into their flesh. Strangleclaws are respected among their brethren, and often rise to the top to become the leaders of goblin and bugbear raiding parties.
While you are grappling a creature, you can use your bonus action to make a single unarmed strike with your claws against the grappled creature.
Additionally, if you surprise a creature and deal extra damage with your Surprise Attack trait, you can use your bonus action to make a special melee attack, a grapple, against that creature. If you succeed the grapple check, the grappled creature has disadvantage on attempts made to escape your grapple.
Replaces your Powerful Build and Long Limbed traits.
Descended from a barghest and a bugbear, worghests are extraordinarily rare, and are regarded with fear and respect in the goblinoid tribes where they dwell. They possess the ability to change shape into a wild beast resembling a wild barghest or a wolf. These bugbears also retain their barghest parent’s glowing eyes and ability to devour the life energy of slain foes.
You can use your action to polymorph into a medium wolf, or back into your true form. Your statistics are the same in each form, except your wolf form’s AC is equal to 10 + your Dexterity modifier. Any equipment you are wearing or carrying transforms with you, becoming part of your wolf form. Your corpse transforms back into your true form if you die while in your wolf shape.
While transformed, your sharp teeth become a natural weapon, which you can use to make unarmed strikes. If you hit with your bite you deal 2d4 piercing damage and if the target is large or smaller you can use your bonus action to force the creature to make a Dexterity saving throw or fall prone. The DC for this saving throw equals 8 + your Strength modifier + your proficiency bonus. You cannot speak or cast spells while transformed. The damage of your bite increases to 2d6 at 11th level.