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  1. Races

Halfling (Mark of Healing)

Humanoid
Unorganized
Ability Scores
Dex +2
Wis +1
Size
Small
Halflings average about 3 feet tall and weigh about 40 pounds.
Speed
25 ft
Age
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Languages
You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave
You have advantage on saving throws against being frightened.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Medical Intuition
When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.
Healing Touch
You can cast the cure wounds spell with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can't cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
Spells of the Mark
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Healing Spells table are added to the spell list of your spellcasting class.
1st - cure wounds, healing word
2nd - lesser restoration, prayer of healing
3rd - aura of vitality, mass healing word
4th - aura of purity, aura of life
5th - greater restoration