Cha +1
20 ft. climb
Charisma +1
Str +1
As an action you can unleash a terrifying roar that can shake the confidence of your foes. Each creature of your choice within 30 feet that can hear you must make a Charisma saving throw or be frightened of you until the end of your next turn. The DC for the save equals 8 + your Charisma modifier + your Proficiency bonus.
Once you use this trait you cannot do so again until you finish a short or long rest.
Str +1
If you have at least one hand free, as an action you can use your movement to make a ferocious leap towards a creature you can see, making a single unarmed strike against that creature. If the attack hits and the creature is large or smaller, it must make a Strength saving throw or be knocked prone. The DC for the save equals 8 + your Dexteritymodifier + your Proficiency bonus.
You can use this feature twice and you regain any expended uses when you finish a short or long rest.