Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Races

Lickspittle Kobold

Humanoid
Add these onto the Parent Race
Ability Scores
Cha +1
Grovel, Cower, and Beg
As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that you can see. Once you use this trait, you can't use it again until you finish a short or long rest.
Little Jester

You have learned to swallow your pride and survive by groveling, placating, and amusing the powerful. You gain proficiency in the performance and deception skills.

In addition, you can also use your Grovel, Cower, and Beg

trait when dealing with important individuals. For one minute you and any allies that can see and hear you gain advantage on performance, persuasion, and deception rolls against non-hostile creatures of a higher status than the members your party.
Emergency Retreat
Whenever you are below your maximum hit points and you take damage or an opponent's attack misses you, you can use your reaction to move up a number of feet up to your walking speed away from the attacker or source of the damage. This movement doesn’t provoke opportunity attacks. You can use this feature twice, and you regain any expended uses when you finish a short or long rest.