Prerequisites: Goblin, Half-Orc, Hobgoblin, or Orc
You gain the service of three goblins loyal to you. They will fight for you, but will run away if they are below half HP. They also will not travel alone into obviously dangerous areas (such as dungeons). If you lose a goblin, you must spend 8 hours within 1 mile of a goblin encampment, or a city or town to try to replace them. At 8th, 11th, and 16th level you gain 1 additional goblin. The goblins attack and roll initiative as a group.