"Water is the element of change. The people of the water clan are capable of adapting to many things. They have a deep sense of community and love that holds them together through anything."
- General Ichiro, The Division of the Elements.
"Water is the element of change. The people of the water clan are capable of adapting to many things. They have a deep sense of community and love that holds them together through anything."
- General Ichiro, The Division of the Elements.
Adaptable and proud, with a long tradition of enduring the harshest climates imaginable. Perched on the edge of the world, making the land and seas work for them. Welcoming of change and of outsiders, known for sharing hospitality with those who may end up on their shores. These are the things that tie the water clan together across the enitre world.
Water clan members can usually be found near natural sources of water, and share some common traits.
Ability Score Increase. Your Constitution score increases by 2.
Age. A water clan member reaches adulthood at the age of 18 and typically lives for less than a century.
Alignment. Water clan members are adaptable and capable of change. Water clan members tend towards neutrality.
Size. Water clan members are typically between 5 and 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Healer. If you roll a 1 when healing hit points (such as when resting or initiating a form that heals hit points), you can reroll the die and must use the new roll.
Traditional Remedies. You gain proficiency in the Medicine skill.
Waterborne. You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks made while underwater.
Languages. You can speak, read, and write Common and Imiq.
The two main groups of the water clan, the Polar Clan, and the Swamp People, are mainly separated by geography. The Polar Clan is used to enduring harsh and biting winters, while the Swamp People are more familiar with muggy, humid bayous.