"She's a part of our town's lore. They say she's a river spirit who watches over our town in times of need. I always thought she was just a legend. Until now..."
Obake
Secluded and secretive, the obake make many appearances in the folklore and stores of other races, yet few have truly been encountered. Even those who do meet an obake may never know it, as they can take on human forms and live amongst other races, with their true nature never being uncovered.
Traits
Due to the wide variety of subraces there are amongst obake, they differ greatly from one another, but do share some qualities.
Ability Score Increase. Choose either your Wisdom or your Charisma score. That ability score increases by 2.
Age. Each obake is unique, but as a rule, are incredibly long-lived. An obake may reach what equates to adulthood after a decade, or not until after a century or more. It is unknown whether it is possible for obake to die of old age. While living in the Spirit World, obake are effectively immortal, being reincarnated into a new form when they would die, although they lose this immortality if they choose to live on the Material plane.
Alignment. Obake seek balance, and tend towards being neutral.
Size. Humanoid spirits come in varying sizes, but are typically shorter than humans overall. You have a choice of being Small or Medium size. Small obake are typically between 3 and 4 feet tall and average around 40 pounds, while Medium obake are typically between 4 and 5 feet tall, and average around 90 pounds.
Speed. Your base walking speed is 25 feet.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Spirit Magic You know the Druidcraft cantrip.
Transformation. In addition to your true form, you have a humanoid and animal form (your animal form depends on your subrace). You can assume either form as an action. these forms appear the same whenever you assume them; you cannot alter how they look. When you assume your humanoid form, your game statistics remain the same. For specifics on taking your animal form, please see the Animal Transformation sidebar. What animal form you can take is outlined in each of the subraces presented.
Darkvision. Thanks to your fey ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Common and Sylvan.
Subraces
Animal Transformation
Your Transformation ability allows you to take the form of an animal. The following rules outline how this transformation works.
- When you take animal form, your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature.
- When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you rever as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and only have 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.
- You can't initiate forms or cast spells, and your ability to speak or take any actions that require hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a form or spell you've already cast, however, or prevent you from taking actions that are part of a form or spell, such as SMOKE CLOUD.
- You retain the benefits of any features from your class, race, or other sources and can use them if your animal form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
Emerging from Twilight
Hidden Societies
The Birth of Tradition
Wanderlust
Obake Names
The Enigma
Characters
Attributes
Humanoid spirits come in varying sizes but are typically shorter than humans overall. Small obake are typically between 3 and 4 feet tall and average around 40 pounds, while Medium obake are typically between 4 and 5 feet tall, and average around 90 pounds.