Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

Unorganized
Artificer Specialties
Hit Points
Hit Die
1d8
Hit Points at 1st Level
8 + Constitution modifier
Hit Points at Higher Levels
1d8 + Constitution modifier per Artificer level after 1st
Proficiencies
Saving Throws
Constitution
Intelligence
Skills
Choose 2 from:
Arcana
History
Investigation
Medicine
Nature
Perception
Sleight of Hand
Armor
Light Armor
Medium Armor
Shields
Weapons
Simple Weapons
Tools
Thieves' Tools
Tinker's Tools
One type of artisan's tools of your choice
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:

  • any two simple weapons
  • a light crossbow and 20 bolts
  • (a) studded leather armor or (b) scale mail
  • thieves' tools and a dungeoneer's pack
Multiclassing
Ability Score Minimum
Proficiencies Gained
Armor
Weapons
Tools